EVR Brands

Wireframe Reference Index — March 2026 — 1440px Desktop — 4 Color-Way Variations

01 — Overview

This document accompanies the wireframe PDF exports for the EVR Brands website. Because the live prototype environment is temporarily unavailable, these static exports are being provided for an initial review of the wireframe structure and layout direction.

The reference below explains how the deliverables are organized, what each page represents, and provides context for interactive elements that would normally be implicit in the hosted prototype.

Total PDFs
12
3 per variation × 4 color-ways
Variations
4
Dark · Light · Alt-Dark · Alt-Light
PDFs Per Variation
3
Landing · Overlays · 404
Viewport
1440px
Desktop wireframe width
Coming Soon

Once the environment migration is complete, a live interactive prototype will be provided so you can interact with these wireframes as intended — overlays, carousels, hover states, and navigation will all be functional.

02 — About Wireframes

A wireframe is a structural blueprint for a website. Its purpose is to define layout, spatial relationships, content hierarchy, and user flow — before visual design, copywriting, or creative assets are introduced.

Everything you see in these wireframes is intentionally provisional. The headlines, body copy, button labels, placeholder images, and iconography exist solely to demonstrate where content will live, how much space it occupies, and how sections relate to one another. None of it is final. The actual copywriting, photography, illustrations, and brand-specific creative assets are developed after the structural foundation is reviewed and agreed upon — so that the design and content teams are building on a layout that has already been validated.

The Floor-Plan Analogy

Think of it like an architectural floor plan. The floor plan tells you where the rooms are, how big they are, and how you move between them. It does not tell you what color the walls will be or what furniture goes inside. That comes later, once everyone agrees the rooms are in the right place.

What wireframes define
Section order and hierarchy. Content block sizing and positioning. Navigation patterns and user flow. Responsive behavior and breakpoints. The relationship between interactive elements (buttons, forms, overlays).
What wireframes do not define
Final copy or messaging. Photography or illustration. Brand colors and visual styling beyond structural contrast. Micro-interactions and animation timing. Production-ready typography.

The four color-way variations included in this delivery are an intentional exception to the “no visual design” rule — they explore tonal direction alongside structure so that layout and visual feel can be evaluated together rather than sequentially.

03 — Executive Summary

The EVR website wireframes translate the strategic design plan into a consolidated single-page structure that preserves every core principle — the progressive engagement model, dual-audience architecture, and content-depth asymmetry that favors DTC — while compressing the visitor’s journey into a tighter, higher-momentum scroll experience.

Structure at a Glance

The design plan outlines ten distinct content areas plus a footer. The wireframes distill these into five landing-page sections — each denser and more purposeful than a single plan section alone — plus three supporting screens that handle navigation, lead capture, and error states independently of the main scroll.

Wireframe SectionDesign Plan CoverageStrategic Role
S1 — HeroHero / Main Landing AreaEntry point; non-forcing, no hard CTA
S2 — PathwayPathway CardsSelf-selection accelerator
S3 — SwagSwag + Logo Wall + Product ShowcaseMarketing Maya conversion
S4 — DTCDTC Brand + Shared Capabilities + Case StudiesFounder Fiona conviction
S5 — FooterContact CTA + FooterClosure + newsletter capture
Contact OverlayContact / Lead Form PageQualified lead capture
Nav OverlayPersistent Nav (mobile menu)Navigation + passive discovery
404 PageError stateBrand-consistent dead-end

Key Design Decisions

01
Content Consolidation in S3 and S4
The Swag section absorbs the product showcase, client logos, and testimonial content into a single content-dense block — mirroring the plan’s intent for transactional confidence while keeping Maya’s decision path short. The DTC section merges the brand narrative, capability proof points (the metric cards), and case-study content into a richer, deeper scroll — delivering on the plan’s directive to prioritize DTC through content depth. The asymmetry between S3 and S4 is deliberate: Maya gets efficiency, Fiona gets conviction.
02
Contact Form as Overlay, Not Separate Page
The design plan specifies a dedicated contact page. The wireframes instead present the lead form as a full-screen overlay triggered by any CTA on the landing page. This preserves the single-page architecture, eliminates a navigation break in the engagement flow, and reduces the friction between interest and action — the visitor never leaves the page they’re on.
03
Nav Overlay as a Discovery Surface
The mobile menu concept is elevated into a full-viewport overlay with a featured project card and social links. For existing swag clients, encountering the featured DTC project card within the menu creates a passive cross-sell moment — without any explicit cross-sell messaging.
04 — File Index

Each variation consists of three PDF files. The table below maps every file to its contents. All wireframes are designed at 1440px width. Landing pages are 4500px tall (5 × 900px sections).

VariationLanding PageOverlays (2 pages)404 Page
Dark EVR-Landing-Dark.pdf EVR-Overlays-Dark.pdf EVR-404-Dark.pdf
Light EVR-Landing-Light.pdf EVR-Overlays-Light.pdf EVR-404-Light.pdf
Alt-Dark EVR-Landing-AltDark.pdf EVR-Overlays-AltDark.pdf EVR-404-AltDark.pdf
Alt-Light EVR-Landing-AltLight.pdf EVR-Overlays-AltLight.pdf EVR-404-AltLight.pdf
05 — The Four Variations

The wireframes are presented in four color modes to explore different visual directions. Dark and Light are conventional solid-background modes. Alt-Dark and Alt-Light introduce a glassmorphic approach with gradient backgrounds and translucent surface layers.

Dark
Solid — High Contrast
Near-black background (#0A0A0A) with white text. Green CTA accents. Clean, high-contrast, familiar starting point.
Light
Solid — Clean & Open
White background (#FFFFFF) with dark text. Green CTA accents. Open, bright feel — the conventional counterpart to Dark.
Alt-Dark
Glassmorphic — Cool
Cool diagonal gradient (deep blue to purple). Semi-transparent dark surfaces create depth through translucency. Rusty Spice (#AF4319) CTA accents. Alice Blue text.
Alt-Light
Glassmorphic — Warm
Warm diagonal gradient (blush to lavender). Semi-transparent white surfaces. Dusty Mauve (#A07178) CTA accents. Soft, editorial feel.
About the Alt Variants — Glassmorphism

The Alt-Dark and Alt-Light variations use a glassmorphic design approach: semi-transparent surface layers are placed over a diagonal gradient background. This creates visual depth through transparency rather than flat color blocks.

Alt-Dark layers dark transparent fills over a cool blue-to-purple gradient. Alt-Light layers white transparent fills over a warm blush-to-lavender gradient. All strokes in these variants are unified to a single color at 20% opacity for visual consistency.

The standard Dark and Light modes use conventional solid backgrounds and will be more familiar as a starting point for review.

06 — Landing Page Structure

Each landing page consists of five vertically stacked sections at 1440 × 900px each, totaling 1440 × 4500px. The structure is identical across all four color variations.

S1
Hero
Full-width hero area. Contains a primary headline (“Designing the future.”), a sub-headline, a CTA button, and a video card with a play indicator. The header/navigation bar sits at the top of this section and includes the EVR wordmark logo and a menu toggle button.
Entry Point
S2
Pathway
Section introducing the two service-line pathways. Features a section label, a headline (“Swag + Merch” / “Scale Your Brand”), body copy describing the brand pathway, two image cards, and a “Learn More” block. A divider separates this from the hero above.
Self-Selection
S3
Swag
The most content-dense section. Includes client photo cards, a testimonial block with avatar images (Rachel Turzer, Dayton Klein), a social link row, and a product carousel with forward/back navigation. This section represents the merchandise showcase and absorbs the logo wall and product gallery from the design plan.
Merch Showcase
S4
DTC
Direct-to-consumer brand-building section. Features metric cards showing key performance figures (+240% Revenue Growth, 4.8x ROAS Average), a content carousel, and client photo cards. Consolidates the DTC narrative, capability proof points, and case-study content. Ends with a full-width “Start a Project” CTA.
Brand Scaling
S5
Footer
Site footer with multi-column navigation links (Home, Apparel, Scale, Contact), social network links (Instagram, Pinterest, Behance, Twitter/X), a newsletter signup form with email input, the EVR logo mark, and legal links with copyright notice. Shows headquarters (New York City) and local time.
Closure
07 — Supporting Screens

In addition to the landing page, each variation includes three supporting screens. These are delivered together in the Overlays PDF (2 pages) and the 404 PDF (1 page). In the live prototype, these would be triggered by user interaction — context is noted below.

Contact Overlay

Triggered by: CTA buttons throughout the landing page

A full-screen overlay with a split-panel layout. The left panel features the EVR logo, a large headline (“Let’s Create”), body copy explaining the inquiry process, and a key metric (+240% Revenue Growth). The right panel contains a contact form with labeled input fields (Full Name, Email Address), a radio chip selector for area of interest (Swag, Merch, Scale, Other), a textarea for project details, and a Submit Inquiry button.

This form overlays the landing page content rather than navigating to a separate page, preserving the single-page scroll context and reducing friction between interest and action. The radio chip selector serves as the lead qualifier.

Navigation Overlay

Triggered by: Menu button (top-right of header bar)

A full-screen overlay that replaces the page content when the user opens the main menu. The left side features a large-format numbered navigation link list (01 Home, 02 Apparel, 03 Scale, 04 Contact) with the active item highlighted. The right side contains a “Selected View” panel with a featured project card (Client Spotlight), recent project entries (Naturale, Monochrome), and a stats bar (48 Projects · 6 Years · NYC). Social icons and an “Available for Projects” indicator sit at the bottom.

The featured project card is a deliberate cross-sell surface — existing swag clients who open the menu encounter a DTC brand project without being explicitly sold to. The close button (X) returns the user to the landing page.

404 Error Page

Displayed when: User navigates to a non-existent URL

A standalone error page with a centered layout. Features the EVR header bar with a “/ System Error” label, a large “404.” display number, a brief error message (“This page doesn’t exist.”), and a “Return Home” link. The glassmorphic variants use a translucent container over the gradient background. The footer bar includes copyright, privacy policy, and terms of service links.

This page is independent from the landing page layout and would be served by the router when no matching route is found.

08 — Wireframe Conventions

These wireframes establish layout, structure, and spatial relationships. The following conventions are used throughout and will be resolved in the design phase.

Placeholder Copy — All headlines, body text, button labels, and form field labels are stand-in copy used to approximate real content length and tone. Final copywriting is a separate phase that happens after structural agreement. The placeholder text is informed by the strategic brief’s messaging direction but is not intended as production copy.
Placeholder Images — Photo cards and image regions contain stand-in imagery. These areas define the size, position, and cropping behavior for final photography and assets. The actual creative — product photography, lifestyle shots, brand imagery — will be art-directed and produced during the design phase.
Placeholder Icons — Social media icons and some UI icons appear as placeholder squares throughout the wireframes. Final icon selection (platform-specific social icons, UI icons) will be determined during the design phase. The placeholders establish spacing and sizing.
Typography — Headlines use Instrument Sans (bold, various sizes). Body text uses Geist. Monospaced labels use Geist Mono. These are directional choices for the wireframe and may evolve in the design phase.
Interactive Elements — Buttons, form fields, radio chips, and navigation links are represented in their default states. Hover, active, focus, and disabled states will be defined in the interactive prototype and design system.
Carousels & Scrolling — Sections S3 (Swag) and S4 (DTC) include horizontal carousels. In the static PDF, only the initial visible state is shown. The live prototype will demonstrate scrolling behavior, navigation arrows, and pagination indicators.
Responsive Behavior — These wireframes represent the 1440px desktop viewport. Responsive breakpoints and mobile layouts are a separate deliverable and not included in this set.
09 — What’s Next
Wireframe Review (You Are Here)
Structural Feedback & Sign-Off
Live Interactive Prototype
Final Copywriting & Creative Assets
Visual Design & Production

The goal of this review is to evaluate the structural foundation — section order, content placement, navigation flow, and the overall shape of the visitor experience. Once the structure is agreed upon, the next phases layer in final copy, photography, brand styling, and interactive polish on top of a layout that has already been validated.

Review Guidance

As you review, focus on questions like: Are the sections in the right order? Is the right content in the right place? Does the flow from hero to footer make sense for the audiences we discussed? Are the overlays the right approach for contact and navigation?

Don’t worry about placeholder text, stand-in imagery, or rough visual details — those are expected and will be resolved in the design phase.